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Thursday, December 27, 2012

Mega Man Arrives on Nintendo 3DS


Continuing the celebrations of the 25th Anniversary of the Mega Man videogame franchise, Capcom Europe has today released the original title for the Nintendo 3DS console. Mega Man originally launched for the Nintendo Entertainment System (NES) back in 1987, and has since become a world famous gaming icon.
Kicking off the 25th Anniversary celebrations last week was Street Fighter X Mega Man, a new free Mega Man title available for PC download. A true collaboration between acompany and its fans, Street Fighter X Mega Man was created and developed by Singapore native Seow Zong Hui (aka “Sonic”) with direction and support provided by Capcom. Throughout the year, Capcom plans to release the side-scrolling classics Mega Man to Mega Man 6 as downloads for Nintendo 3DS, beginning today with the original Mega Man.
These 8-bit classics will be available in a staggered schedule into 2013. Mega Man 2 has already been confirmed for early February 2013, and Electronic Theatre will keep you updated as each new re-release arrives on Nintendo 3DS.

Nintendo 3DS Unearths Super Mario Bros: The Lost Levels


Can you take on a harder Super Mario Bros. in The Lost Levels? The retro gem is now on the Nintendo 3DS Virtual Console.
Known in Japan as Super Mario Bros. 2, the game was the direct sequel to the bestselling debut for the plumber pair, originally released on the NES in Japan back in 1986.
It was the first game to offer varying mechanics between Luigi and Mario, and was only released in Japan as a hard/retail copy. Since then, The Lost Levels has been packaged as part of Super Mario All-Stars for the SNES and is available in its original form on  the Wii Virtual Console.
Now players can return to the 80s classic on the Nintendo 3DS, available on the eShop from today for £4.99 (€4.99).

Saturday, December 15, 2012

Capcom Arcade Cabinet Coming to Wii U And Nintendo 3DS eShop?

It appears as though Capcom is planning to release Capcom Arcade Cabinet on numerous platforms during 2013. The game is set to be released on iOS, Android, Wii U eShop, Nintendo 3DS eShop, PC, Xbox Live Arcade, and PlayStation Network. The game seems to be a collection of classic Arcade games from Capcom. We should hear more details about the game shortly.

Tuesday, November 27, 2012

New Super Mario Bros 2 Owners Get Free Coin Rush Course Pack Based on Classic Games

Nintendo fans worldwide have amassed a mountain of more than 300 billion gold coins in New Super Mario Bros. 2 for the Nintendo 3DS system, and the tally continues to climb. To reward players for hitting this massive milestone, Nintendo is offering a free pack of Coin Rush courses that game owners can download wirelessly within the game at no extra charge.
The free Gold Classics Pack was inspired by games like Super Mario Bros. and Super Mario Bros. 3, and includes three new courses that can be played in Coin Rush mode. Players can test their skills, then share and challenge other players’ records through the StreetPass feature. The Gold Classics Pack is now available and will be free for a limited time to New Super Mario Bros. 2 owners. Starting Feb. 1, 2013, the pack will be available to purchase for $2.50 in the United States. A variety of other downloadable Coin Rush course packs are available for purchase through the New Super Mario Bros. 2 game.
“Nintendo fans have once again demonstrated their passion for the Super Mario Bros. franchise. The Gold Classics Pack is just one small way for us to thank players for their dedication. We’re all eager to see just how high that coin tally can get.”

Monday, November 26, 2012

The gold nunchuk is back up on nintendo club

The once sold out gold nunchuk is back on club nintendo by clicking here you might want to get it before it sells out quick again.

Some 3ds Games at best buy for $19.99

If you been waiting for a good deal for Ocarina of time 3d best buy has you covert. By click Here

Wednesday, November 21, 2012

Nintendo Wii U updated with 'Hulu Plus' support


Originally scheduled to be available on Sunday, Hulu announced on Wednesday afternoon that “Hulu Plus” is now available for download on the Nintendo Wii U.
“Hulu Plus” allows users to quickly find additional information about their favorite shows while watching them on their television set. The Nintendo Wii U GamePad also enables users to take the TV viewing experience with you to another room in the house with a quick click of a button.
“Hulu Plus” on Nintendo Wii U also introduces the new “Hulu Kids” category. “Hulu Kids” feature more than 43 shows, including current episodes from Nickelodeon programs.
Below you’ll find a simple step-by-step process to install the new update and a breakdown of the features “Hulu Plus” brings to Wii U

Wii U - Nintendo World Store Launch Event Video




Wii U Launch 5
Unable to attend the launch of the Wii U in New York City? I’m sure the experience of being there was great, but for those of us who couldn’t make it, Nintendo has released a video of the event

Wednesday, November 14, 2012

Wii U -- Nintendo Network, Miiverse, and Internet Browser




Nintendo of America’s Bill Trinen talks about many essential Wii U features, including the Nintendo Network, Miiverse and Internet Browser, in the video above.
Miiverse is a network where players can share their feelings with others; for example, if you are struggling on a particular level within a game, let other Wii U users know how you feel so that they’ll attempt to help you. Defeat a challenging, ruthless boss, and let other players know of your triumph so that they’ll congratulate you.
To access the Nintendo eShop for Wii U, Miiverse, Nintendo TVii and Wii U Chat, you must have a Nintendo Network ID. To register for a Nintendo Network ID, a player must enter a password, birth date, gender, location and e-mail address.

Thursday, November 1, 2012

Paper Mario: Sticker Star Is $29.99 At Newegg Today


Those of you that are considering picking up Paper Mario: Sticker Star may want to think about purchasing it from Newegg. If you use the promotion code EMCYTZT2452 you can get the game for the enticing price of $29.99. Paper Mario: Sticker Star is coming to North America on the 11th November. Be sure to pre-order it today as the discount code is only valid for one day only.

New Nintendo Wii U Black Friday & Cyber Monday 2012 Deals at BlackFridayCyberMonday.com


Get the Special Discounts and Games with New Nintendo Wii U Black Friday & Cyber Monday 2012 Deals
When everyone is waiting for the approaching Black Friday and Cyber Monday to get some big discounts and special deals on different lifestyle items and even food products, die-hard gamers are awaiting the much-anticipated Nintendo Wii U Black Friday & Cyber Monday 2012 deals. It is worth it because they know that Nintendo Wii U comes as one of the most feature-rich gamings consoles to ever hit the gaming world.
Check price on sale for New Nintendo Wii U at
http://www.blackfridaycybermonday.com/nintendo-wii-u.html
Nintendo Wii U comes as the most sophisticated gaming machine from the Japanese company, and it is offered in two versions – the Basic and the Deluxe set. The Basic Wii U version has 8GB internal storage, one GamePad controller, a sensor bar, an HDMI cable and AC adapters. The Deluxe version, on the other hand, features a massive 32GB internal storage. What makes it even more special is its GamePad charging cradle and a tablet stand. Fans can further increase the storage in both the versions using external memory.
Fans are finding it difficult to find a local or an online store that has already revealed their New Nintendo Wii U Black Friday & Cyber Monday 2012 Deals. However, this should not be a disappointing thing because just like every Black Friday & Cyber Monday this year as well, there are some big money-saving deals and prizes to be grabbed for one of the biggest gaming console releases of the year.
Close on the heels of Nintendo Wii U’s releasing. News is flowing in from different quarters that Nintendo would be offering around 50 games with the machine as a part of its “launch window,” while “Bayonetta 2” would come as an exclusive addition. In addition, many video game publishers are also looking forward to taking advantage of the launch and offer their GamePad controller compatible games along with New Nintendo Wii U Black Friday & Cyber Monday 2012 Deals.
Fans would certainly want to get the most out of Nintendo Wii U, which is not possible entirely without its accessories. The period around launching is the right time to get the best New Nintendo Wii U Black Friday & Cyber Monday 2012 sales on the accessories such as screen filters, Circle Pad Pro, Nintendo Wii U stand, transporter case, car chargers, styluses, screen filters, and more.
About Nintendo Wii U
Nintendo Wii U comes as the successor to the highly successful Nintendo Wii. Nintendo offers a new GamePad controller where the conventional barriers have been eliminated between the gamer, the games, and the television. You would get a second window into the world of video games. The 6.2” LCD touch screen has a 16:9 aspect ratio along with a couple of analog sticks and the traditional button controls.
About Nintendo Wii U Black Friday and Cyber Monday 2012
Nintendo Wii U Black Friday would fall on November 23, 2012, and Cyber Monday on November 26, and fans can expect to get information about Black Friday and Cyber Monday ads only a few weeks prior to the beginning of the shopping holiday. Nintendo Wii U fans should ensure that they hit the stores right in the morning as the new gaming console would hit their shelves right from 6 AM onwards to get cheap Nintendo Wii U price. You do not want to give the title of the first to buy Nintendo Wii U to another friend or your neighbor.
Check special price for New Nintendo Wii U at
http://www.blackfridaycybermonday.com/nintendo-wii-u.html

Capcom and Nintendo Partner Up to Launch the Most Expansive Monster Hunter Titles to Date Across Europe


Nintendo and Capcom have today confirmed that they have entered into a new distribution agreement for the forthcoming Monster Hunter(TM) 3 Ultimate scheduled for release exclusively on Nintendo 3DS and Wii U across Europe in March 2013. Under the terms of the agreement Nintendo will be responsible for the sales, marketing and distribution of the games throughout European territories and Australia, with Capcom remaining as publisher.
Monster Hunter 3 Ultimate utilises the unique functionalities of Wii U and Nintendo 3DS to provide players with a truly intuitive hunting experience. The optional new Target Camera feature now makes it easier to focus quickly on nearby monsters with a simple press of the L Button. Quick access to in-game books, weapons, field maps and minigames is enabled by the touch screen feature on both platforms, whilst the high quality graphics of Wii U and 3D visuals of Nintendo 3DS deliver a unique and stunning world for players to explore. Taking advantage of the portability of Nintendo 3DS, players can exchange their guild card - that contains their hunter's information - with other players via StreetPass.
Players can experience the world of Monster Hunter alone or in four-player local play using Nintendo 3DS. Finding nearby hunters to adventure on quests with is now even easier via the local Nintendo 3DS search feature. Wii U games will allow hunting parties of up to four players online or enjoy the hunt with Nintendo 3DS players via a local wireless connection. Fans who own Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as a copy of the game for each system, will be able to take advantage of the inter-compatibility of save data between the two consoles, taking the hunt from their living room wherever they go.
Monster Hunter 3 Ultimate, the biggest, boldest Monster Hunter title yet, launches across Europe on Nintendo 3DS and Wii U in March 2013.

Exclusive Offer: Pink Nintendo 3DS XL

Today GILT is offering this 3ds XL for $220.00 click on the link to check it out .3DS XL

Monday, October 22, 2012

BURGER KING® Restaurants Bring Families Together with Wii U Promotion


BURGER KING® restaurants are giving guests the chance to own a Wii U™ system, the exciting new gaming and entertainment system from Nintendo that launches on Nov. 18. Beginning today, BURGER KING® guests can visit participating restaurants or BK.com/WiiU to learn more about how to enter for a chance to win. As part of the BURGER KING® Wii U Instant Win Game*,BK® guests can go online to play a game, which will utilize information found on their guest receipt. No purchase is necessary, see BK.com/WiiU for details.
BURGER KING and Nintendo Partner Up (Photo: Business Wire)
BURGER KING and Nintendo Partner Up (Photo: Business Wire)
There’s also a contest just for young guests who enjoy a challenge. Kids ages 12 and younger can log onto BKCrown.com and play fun games for the opportunity to win one of 10 Wii U systems and other fun Nintendo-themed prizes. At approximately 7,400 participating BURGER KING® restaurant locations in the U.S., guests will receive a Nintendo-themed toy with the purchase of a Kids Meal during the promotional period. Toys will include Nintendo favorites such as Mario™ and Luigi™ figurines, as well as toys inspired by the Wii U console and the Wii U GamePad controller. Additionally, children will be able to get limited-edition Mario and Luigi Wii U-themed BK® Crowns and Kids Meal boxes at participating restaurants, as well as a fun-filled New Super Mario Bros.™ U Activity Booklet. All toys and promotional items are available while supplies last.
“Like BURGER KING®, the Wii U console provides families with the occasion to get together to enjoy each other and interact in a fun and memorable way,” said Flavia Faugeres, executive vice president and global chief marketing officer, Burger King Worldwide. “We’ve enjoyed a great relationship with Nintendo and are excited to offer our guests a chance to be one of the first to own this highly-anticipated gaming system.”
“Wii U and the integrated Game Pad controller create new and unique ways to play games, enjoy video entertainment and connect with family and friends,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “By partnering with the BURGER KING® brand, we aim to bring the fun of the Wii U experience to the thousands of families who visit their restaurants.”
*The BURGER KING® Nintendo Wii U Instant Win Game is only open to legal residents of the 50 United States and D.C., who are 13 years of age or older. No purchase is necessary to play the Game. To find out more on how you can play today or for a copy of the official rules, please visit BK.com/WiiU. For more information about Wii U, visit www.nintendo.com/wiiu.

Thursday, October 18, 2012

Today in Nintendo history Nintendo Entertainment System Launches

On Oct. 18, 1985: Nintendo Entertainment System Launches

1985: Nintendo releases a limited batch of Nintendo Entertainment Systems in New York City, quietly launching the most influential videogame platform of all time.
On this day in 1985, the American videogame market was in shambles. Sales of game machines by Atari, Mattel and Coleco had risen to dizzying heights, then collapsed even more quickly.
Retailers didn’t want to listen to the little startup Nintendo of America talk about how its Japanese parent company had a huge hit with the Famicom (the 1983 Asian release of what became NES). In America, videogames were dead, dead, dead. Personal computers were the future, and anything that just played games but couldn’t do your taxes was hopelessly backwards.
But Nintendo President Hiroshi Yamauchi, whose grandfather had started Nintendo as a playing-card company almost a century earlier, believed strongly in the quality of the NES. So he told his American executives to launch it in the most difficult market: New York City. If they could make it there, Yamauchi thought, they could make it anywhere.
They couldn’t make it there. Retailers wouldn’t take the NES. So Nintendo of America head Minoru Arakawa, Yamauchi’s son-in-law, took a huge gamble that he didn’t share with the president. He told stores that Nintendo would provide them with product and set up all the displays, and they only had to pay for the ones that sold and could return everything else. For the stores, it was a no-risk proposition, and a few agreed to sell NES.
Nintendo knew it had to get away from the term videogame. So it took its marketing emphasis off of the traditional games played with a controller — even though these comprised the vast majority of Nintendo Entertainment System games — and focused on two accessories that it had released for Famicom in Japan.
The Zapper light gun played the target-shooting game Duck Hunt. And R.O.B. the Robot Operating Buddy whirred and spun around, taking commands from the television, helping you play complex games like Gyromite.
This was light-years ahead of Atari, went the message: It has a robot!
The stench of Atari’s collapse wasn’t the only thing working against Nintendo. In 1985, Japan was not seen as the purveyors of cultural cool. They were the invaders, swallowing up good old homemade American technology with their cheap knockoffs.
“You’re working for the Japs? I hope you fall flat on your ass,” said a security guard to a Nintendo employee as he loaded Nintendo Entertainment System bundles into a store late at night.
Nintendo launched the system with 17 games:
  • Duck Hunt (included with console)
  • Gyromite (included with console)
  • 10-Yard Fight
  • Baseball
  • Clu Clu Land
  • Donkey Kong Jr. Math
  • Excitebike
  • Golf
  • Hogan’s Alley
  • Ice Climber
  • Kung Fu
  • Mach Rider
  • Pinball
  • Stack-Up
  • Tennis
  • Wild Gunman
  • Wrecking Crew
What it didn’t have was its trump card: Super Mario Bros., although it had just been released in Japan, was not yet ready for America.
The games were in some cases assembled so hastily that many of them were simply the Japanese circuit boards slapped into an American case: Put a copy of Stack-Up into an NES and the first screen just displays the Japanese title Robot Block.
At this point in the story, you’re expecting to hear that the Nintendo Entertainment System was a huge surprise hit, flew off the shelves and sent retailers into a frenzy begging for more. But that’s not quite what happened. In fact, Nintendo only sold about 50,000 consoles that holiday season — half of what it had manufactured.
But it was enough to convince Arakawa to soldier on, and to convince retailers that Nintendo had a viable product. In early 1986, Nintendo expanded into Los Angeles, then Chicago, then San Francisco.
At the end of that year, Nintendo Entertainment System went national, with Mario leading the charge. Videogames were back.

Monday, October 15, 2012

Major Square Enix title coming to Nintendo Wii U in 2013

Tomb Raider


On Monday morning it was revealed that Straight Right, developers handling the “Mass Effect 3” port on Wii U, also has an additional project in the works for Nintendo’s new home console.
According to the LinkedIn profile of technical project manager Chris Slater, Straight Right is “porting a triple-A Square Enix game to the yet-to-be-released Wii U platform”.
Earlier in the year, Straight Right CEO Tom Crago teased that a “big game in a well-known franchise will be released in 2013”. It can be assumed that this tease is related to the Square Enix game; however, the question now remains as to what the title could be.
Square Enix has a number of titles planned for 2013, of which include: “Tomb Raider” and “Lightning Returns: Final Fantasy XIII”.
In January of 2012, Crystal Dynamics’ Karl Stewart dismissed the idea of a Wii U port of “Tomb Raider” and cited that if they were to port “Tomb Raider” to Wii U they would want to “build it with unique functionality.”
If not “Tomb Raider” or “Lightning Returns”, it could be an older title, so the possibilities are quite vast – like “Sleeping Dogs”.

Saturday, October 13, 2012

Shigeru Miyamoto Stepping Down As Nintendo EAD General Manager This December?


According to a Neogaf user by the name of Shikamaru Ninja, legendary designer Shigeru Miyamoto is expected to leave Nintendo’s EAD division by December. Apparently, it troubles Miyamoto that his position as EAD General Manager overshadows the content created by new producers and directors at Nintendo’s largest gaming division. New Super Mario Bros. series producer Takashi Tezuka is rumored to take Miyamoto’s place at EAD.
Here’s a list of supposed changes at Nintendo, which the user claims are gathered from Guardian UK, Nikkei and Wired:
  • Major shift in Kyoto development sources involving three Research & Development buildings
  • Shigeru Miyamoto stepping down as EAD General Manager
  • Takashi Tezuka becoming new EAD General Manager
  • New Groups / New Producers announced for EAD Kyoto / SPD Kyoto
  • EAD Tokyo Expansion / Masahiro Sakurai possibly Joining EAD Tokyo
  • New Division lead by Miyamoto with younger staff focused on smaller scale games
  • Miyamoto’s Departure Inspiring New IPs for the EAD Kyoto Division

Thursday, October 11, 2012

Nintendo's Wii U Could be Sold Through Cable Providers Read more: http://community.nasdaq.com/News/2012-10/nintendos-wii-u-could-be-sold-through-cable-providers.


Nintendo of America President Reggie Fils-Aime has hinted at the possibility of a partnership with Comcast  and other cable companies that would allow them to sell the Wii U. In an interview with the Seattle Times , Fils-Aime was asked if Nintendo would sell its new console through Comcast or other TV partners.
"It's certainly possible," said Fils-Aime, opening the door for the device to be sold at a reduced rate or given away for free to those who sign up for cable.
This strategy, where a service provider subsidizes the cost of a device by requiring buyers to sign a multi-year contract, has been hugely successful for Apple  and Samsung. It has been widely speculated that Apple will attempt to do the same with its television set, which is expected to carry a hefty price tag .
During the interview, Fils-Aime spoke about the potential benefits of studying the TV viewing habits of consumers.
"Certainly the way the system works, it gives us access to a lot of information, as long as the consumer agrees to share it with us," said Fils-Aime. "How we utilize that, we'll find out as we go.
"Again, we're not in the ad-serving business. We're not in the micro-targeting business. But certainly I can imagine as we build out the service that's something that Comcast or AT&T or any of the cable companies are really going to be interested in, potentially."
When asked if that gives Nintendo leverage in negotiating with cable companies, Fils-Aime replied succinctly. "Sure," he said.
Fils-Aime was also asked why Nintendo did not buy TiVo  and "go the whole DVR route."
"That's not what we do," he replied.





Wednesday, October 10, 2012

Wii U will have interactive TV, thanks to Utah’s i.TV



The Nintendo Wii U video game console, coming Nov. 18 for $299. Courtesy image. Wii U will have interactive TV, thanks to Utah’s i.TV Tech » Nintendo’s video game console will use company’s software to advance interactive viewing. By Vince Horiuchi | The Salt Lake Tribune First Published Oct 09 2012 12:09 pm • Updated 6 hours ago Provo • With the help of a Provo company, Nintendo’s next-generation video game console will turn TV into TVii. The Japanese gaming giant has partnered with Provo-based i.TV to develop a television service for its upcoming Nintendo Wii U console that not only will allow couch potatoes to watch television but also to interact with it.The service is called Nintendo TVii and it will be a new feature in the Wii U console, which will be released to stores Nov. 18 for $299.
Earlier this year, i.TV, which sits on the third floor of the historic Knight Block Building on Provo’s Center Street, was asked to design the television service and software for the console, allowing users to control their television with the Wii U’s controller.
Unlike the wand controller that gamers waved in front of the original Wii video game console, the new Wii U uses a game pad with a 6.2-inch touchscreen. Nintendo TVii turns that game pad and its second screen into a television remote in which users can get the television grid, organize their shows into favorites, and see instant information on what they’re watching — from real-time statistics on the football game to descriptions of important moments during a sitcom.
"We had a good sense for how people connect with TV," said i.TV chief executive, Brad Pelo, on how his company was chosen by Nintendo over dozens of competitors. "We were able to demonstrate the maturity of our thinking."
Here’s how Nintendo TVii works:
Once users connect the Wii U to a television set, they can control their cable or satellite box or TV tuner with the game pad. Netflix, Hulu and Amazon’s Prime Instant Video service are also integrated into the Wii U and can be accessed from the game pad if the user subscribes to them.
While watching TV, users can search for a program or movie they want to watch. On the game pad’s touchscreen, information is displayed about what the episode is about and whether it’s playing live or if it can be watched through Amazon, Netflix or Hulu. The service also works with TiVo digital video recorders, so users can record a program through the game pad or begin playback of a recorded program. For now, it works only with TiVo, but Pelo hopes it will eventually work with other brands of DVRs.
Displaying information on shows and movies is only half of what Nintendo TVii offers. The service also has built-in social networking features. While watching a program, one-sentence plot descriptions come up on the touchscreen during important scenes. Viewers with the Wii U can then comment about those watercooler moments, tweet something about them or even initiate a poll. They also can call up more information about an actor from the Internet Movie Database or they can go to a retailer’s website to purchase something related to the program. For example, fans of "American Idol" could push a button to go to a website and purchase songs or other merchandise from the show.

Nintendo To Showcase Adventure Time Game at NYCC

D3Publisher and Cartoon Network’s upcoming videogame Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?! will be showcased at the Nintendo booth (#1510) at the 2012 New York Comic Con, taking place October 11-14. The first game based on the Emmy-winning animated series features a story by show creator Penn Ward, which finds best buds Finn and Jake waking up to find their trash has been stolen by the Ice King, who wants to use it to make a Garbage Princess. The heroes must go on an epic journey across the Land of Ooo to stop him. The handheld action-adventure game is under development by WayForward and will be rated E10+ (everyone aged 10 and up). Hey Ice King! will be available in stores this fall for the Nintendo 3DS and DS systems with an SRP of $29.95.

Tuesday, October 9, 2012

Wii U countdown widget

Batman Arkham City Confirmed For Wii U Launch Day


Warner Bros Games Montreal has confirmed that Batman: Arkham City Armoured Edition will be a day one launch game for Wii U. The game was previously scheduled to be released during the Wii U launch window. Batman: Arkham City Armoured Edition contains all the downloadable content from the Xbox 360 and PlayStation 3 versions, and will be available on November 18th.
“Batman: Arkham City Armoured Edition harnesses the power of the Wii U system and the Wii U GamePad with features that allow fans to further immerse themselves in the role of Batman like never before. WB Games Montréal evolved the incredible hit game by Rocksteady into a truly unique experience on Wii U.”
- Warner Interactive president, Martin Tremblay

Thursday, September 27, 2012

Metroid Prime studio working on Wii U game engines, but what about Unreal Engine 4?


wii u unreal engine 4
Retro Studios, the company behind Metroid Prime, is reportedly building the tech that many first and third party Wii U games will run on.
It’s appropriate that Texas-based Retro Studios inherited the Donkey Kong Country franchise from Rare Inc. Like Rare was in the mid-‘90s, Retro Studios has become the western face of the intensely eastern Nintendo, a group of developers responsible for some of the best and most technologically impressive games to grace the Gamecube, Wii, and Nintendo 3DS over the past decade. While rumors continue to swirl about what Retro’s first game for the Wii U might be, a new one hints that Retro’s first creation for Wii U won’t be a game at all, but a proprietary engine for Nintendo to build HD games on.
GenGame reported on Tuesday that a source within Retro says that Nintendo has tasked the company with building multiple engines for Wii U to aid both first and third party developers in making games for the unusual tablet controller console. This makes sense in light of Nintendo’s past comments about developing HD games in house. “I think that we will have to rely on outside companies for graphics and other elements that require massive resources,”Zelda producer Eiji Aonuma said earlier this year.
The exact wording used by the source was that the engines were for Nintendo and “other developers,” meaning that Nintendo’s taking a more aggressive approach to fostering third-party support on the Wii U than with past machines.
Retro’s work could prove pivotal for the Wii U’s future as well. The studio’s efforts have gone a long way towards helping convince Epic Games to get Unreal Engine 4 running on Wii U. A number of the ports populating the Wii U’s launch line up are Unreal Engine 3-based (Mass Effect 3Batman: Arkham City Armored Edition), but Epic’s hinted in the past that it didn’t think Unreal Engine 4 would support Wii U. “I don’t think it’s our intention to bring Unreal Engine 4 to Wii U, but Unreal Engine 4 is going to be supremely scalable,” said Epic’s Mark Rein in July, “We’ll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could. But Unreal Engine 3 is a really good fit for that platform.”
Retro’s technological pedigree is impeccable, as evidenced by the still impressive Metroid Prime on Gamecube. If the company can build effective tools for developers that make the Wii U’s capabilities shine, Nintendo should have an easier time getting games to market

Bayonetta 2 studio Platinum Games wants to work on Nintendo 3DS,


platinum games steam
Platinum Games' Atsushi Inaba discussed his studio's future after Bayonetta 2 in a new interview, citing Steam and 3DS as his destinations.
Platinum Games hasn’t had an easy year. While its first for-hire work on another company’s property, Metal Gear Rising: Revengeance, has gotten a steady stream of good press since its playable debut at E3 2012, Platinum’s only original title got bounced from a summer release and its future in the world market is in doubt. Japan got Anarchy Reigns, but Sega has yet to firm up details for the US and Europe. With a new partnership with Nintendo in place, though, Platinum’s future is looking bright, and the studio is discussing future opportunities.
What comes after Platinum’s debut work on Wii U? Maybe new games for Nintendo 3DS and Valve’s Steam.
Speaking with Polygon at the Tokyo Game Show, Platinum’s Atsushi Inaba talked about his company’s future beyond home consoles. He believes that many publishers, like his old Japanese employer Capcom, have been myopic about PC releases. For independent studios like Platinum though, PC represents an easy way to develop games without worrying about astronomically high budgets.
 “Many publishers don’t view PC as an important platform,” said Inaba, “Console game development budgets are really big so we need publishing partners to create those games. I was thinking—with our own money—about creating a PC title for Steam. It would give the possibility to become a publisher, which is very attractive to me. I view the PC as an area with huge potential. It would be great if we could do a Kickstarter and gather enough money for a game to be released on Steam.”
Self-publishing would also protect Platinum’s intellectual property as well. When the studio opened for business in 2008, its five game publishing deal with Sega came with the caveat that the publisher would own all of Platinum’s IP. That agreement put Bayonetta 2 at risk earlier this year. Sega reportedly cancelled the project, but Nintendo stepped in to save it as a Wii U exclusive.
Even as Platinum considers its independent future on PC, it’s also discussing strengthening its ties with Nintendo. Nintendo is publishing both Bayonetta 2 and Platinum’s latest original The Wonderful 101 on Wii U. Platinum wants to give Nintendo’s handheld some love going forward.
“We are very interested in the Nintendo 3DS as a platform,” said Inaba, “I view 3DS as a proper, straightforward evolution from a platform that has had huge success. Being able to view stereoscopic 3D with the naked eye is a great innovation, but very straightforward, so I’m very interested in it. Currently we have a lot of titles in development, and we cant fund a 3DS game ourselves, so there’s nothing in the works. But I’m very positive on it.”


Wednesday, September 19, 2012

Unity Technologies Enters Extensive Agreement With Nintendo to Support Wii U


Unity Technologies, provider of the Unity multi-platform engine and development tools, announced that it has entered into a worldwide license agreement with Nintendo to provide a version of Unity which supports deployment to the Wii U™ to Nintendo and third-party developers as well as Unity's 1.2 million registered developers.
This extensive agreement will provide Nintendo the right to distribute the Unity development platform to its in-house, external, and third party licensee developers providing the large number of artists, designers, and engineers intimately familiar with Nintendo gaming systems direct access to Unity's powerful engine and highly efficient tools that have been specifically designed to enable developers immense creative freedom.
Unity Technologies and Nintendo will collaborate to create a Wii U deployment add-on that will provide the over 1.2 million registered developers using Unity, including thousands of studios currently developing mobile and social games, an excellent opportunity to bring existing titles from the massive Unity catalogue and create a slew of new games for the innovative new console.
"The rapid growth of incredible games coming from the experienced and talented developers in our community makes Unity the new development platform of choice for AAA console developers," said David Helgason, CEO, Unity Technologies. "Nintendo's unfettered access to Unity will produce a wealth of insanely good games from knowledgeable Nintendo developers and the Wii U deployment add-on will create an amazing opportunity for our massive community of developers to showcase their incredible creativity on one of the most anticipated and innovative gaming platforms to date."
Unity's Wii U deployment option will become widely available in 2013 and offer the same powerful, intuitive, and efficient engine and tools that the vast community of Unity developers has come to know and love.

Tuesday, September 18, 2012

Nintendo-Themed Desk



Here’s the kind of back-to-school decor we  can really get into — a desk dedicated to old school Nintendo.
Reddit user CantEvenRemember created two desks painted to resemble the original Game Boy and the Nintendo NES controller. Though Redditors mentioned the desk’s slight disproportions, we have to give the creator credit for an impressive DIY project.

Nintendo Wii U Preorders Sell Out at Online Retailers




Nintendo's new Wii U console are already sold out at online retailers across the United States.
The Wii U will launch in the U.S. on Nov. 18, 2012 but lots of online retailers are already taking preoders for the console. Or, at least they were.
As first reported by IGN, most major retailers have already sold out of the Wii U. Nintendo is offering the console in two packages, a Basic bundle for $299.99 and a Deluxe bundle for $349.99. The Deluxe bundle includes a game, more storage and additional accessories — so it's clearly the better bargain.
Best Buy, Toys R Us, Sears, Walmart and GameStop have already sold out of the Deluxe bundles. At the time of this writing, only Best Buy and GameStop have the Basic bundle available. Amazon.com isn't offering the console for preorder at this time, however a number of its sellers are offering the device on preorder at a hefty $200 premium.
PHOTO: The Wii U, is Nintendo's next-generation gaming console, comes with a tablet-like controller.
Nintendo
The Wii U, is Nintendo's next-generation gaming console, comes with a tablet-like controller.
Without knowing how many consoles Nintendo is offering retailers for preorder, it's impossible to know what this means for the early success of the console. After all, Nintendo has been known to keep inventory artificially scarce to increase demand.
Still, the fact that the console is already broadly sold out online is a good sign for the console — even if it's only in perception.
We got to spend some hands-on time with the Wii U at the launch event in New York last week and couldn't help but be impressed by what Nintendo has put together.
The concept of the Wii U game pad, which includes a tablet-like touch screen, offers up some really interesting game possibilities. Moreover, the new Nintendo TVii could be the big differentiator that sets Nintendo apart from the other players in the media player and connected device space.
Nintendo hit a real sweet spot with the original Wii. It managed to create a device that was used — and loved — by causal gamers. With the Wii U, Nintendo is betting that family's will be willing to upgrade to the new hardware, while also hoping to bring some of the more hardcore gamers back into the fray.
Nintendo needs the Wii U to be a success. The company has company reported its first ever annual loss back in April and its 3DS console hasn't met earlier expectations.
The fact that the device is already selling out — two months ahead of its release — at least shows that there are lots and lots of customers that still love Nintendo. That's a good thing.
What do you think of the Wii U? Are you interested in pre-ordering one before its release? Let us know in the comments

Saturday, September 15, 2012

One on One: Reggie Fils-Aime, President of Nintendo of America


Reggie Fils-Aime, president and chief operating officer of Nintendo of America, discussed the new Wii U gaming console this week in New York.

In an event in New York this week, Nintendo had demonstration booths where people could play with its new Wii U, a game console that can be operated with a touch-screen controller. It also introduced Nintendo TV, its new online video service that is intended to make its Wii U competitive with set-top box systems like the Apple TV, Google TV and Roku.
Reggie Fils-Aime, president and chief operating officer of Nintendo of America, sat down to explain the company’s goals with the new television service and Wii U. An edited transcript of the interview follows.
Q.
You introduced the Wii U, the next-generation Wii with a touch-screen controller, last year. What’s new now?
A.
This week we pull it all together. We’re showing more games and unveiling the Nintendo TV service and how we’re approaching the entertainment space. Nintendo TV is the one place that will have all of your video entertainment in one place. If you subscribe to Netflix, Hulu Plus, Amazon Prime plus your cable box — if you’re trying to watch an episode of “Modern Family,” you might have to go to three different places to try to find out what’s available. This service puts it all in one place, so you can literally sort by titles, sort by actors and directors, and the service aggregates all of your viewing options. That’s the Nintendo TV service.
Q.
Why is Nintendo getting into TV?
A.
We’ve found that Nintendo consoles tend to be hooked up to that big screen TV in the center of the living room, and we want people to pick up our GamePad controller as often as possible and interact with our product. We found that video entertainment is a key part of that proposition. Today the Wii is the No. 1 device that connects the TV to the Internet. For us, any time that consumer picks up that GamePad is an opportunity to interact with them. We’ve found that Netflix on Wii, for example, has been a great opportunity to the consumer.
Q.
So you acknowledge, then, that your competition goes beyond game consoles? There’s Amazon, Apple and all these players who make set-top boxes.
A.
We’ve always viewed our competitors in a broader entertainment landscape because we compete for time. I compete for your time minute by minute. Getting a consumer to spend time with us doing a combination of fitness and fun builds our brand and builds our business.
Q.
Nintendo’s earnings have been lower than in past years, and many believe it’s because of mobile games for Apple and Android devices. Do you view those as a threat?
A.
As I said before, our competition is everything from time watching movies to time reading magazines to time surfing the Net and time playing a game on a mobile device. That’s all competitive time that takes away from our opportunity to have a consumer play a game on our device.
So with that as the context, why are Nintendo earnings down? The reason Nintendo earnings are down is the Wii home system is on the downward part of its life cycle, so we’re not selling as many home systems. We were transitioning from the Nintendo DS, which was the best-selling piece of hardware of all time, to the Nintendo 3DS. The Nintendo 3DS for its launch time period didn’t present the consumer value that we needed it to, so we had to reduce the price, and we actually had to reduce the price below its cost.
So that’s why our earnings took a hit last year. As we look to the future, how are we going to build our business back? It’s Wii U, and now that we’re selling more 3DS devices, we’re now actually making money on that.
Q.
The Wii U is basically a tablet. Is that Nintendo’s answer to the competitive mobile market?
A.
The Wii U is not a tablet. It’s a two-screen experience. And so you have this unique GamePad that gives you a different way to have a gaming experience. We’ve got a range of different examples that we can show you. It’s everything from the three of us can be playing the game, and I’m using the GamePad to maybe try and attack you with a space ship. We’ve got an attraction called Metroid where literally I’m playing against the two of you, using a space ship trying to shoot you, you’re shooting up on the ground, so we’re playing the same game but having a fundamentally different experience and that all happens with the GamePad. So it’s a controller with this screen built in that allows us to create content that shows different ways to play together but have fundamentally different experiences.
Q.
But if you’re saying everyone is your competitor in entertainment, then why not just turn that second screen into a general-purpose device like a tablet?
A.
Through our GamePad you’ll be able to surf the Internet — it comes with an Internet browser. You’ll be able to watch video content on it. So it will do many things that a stand-alone tablet can do, but in addition, because it’s connected and it’s integrated, our second screen can do a lot of things that a tablet can’t do.
So as an example with our Nintendo TV service, imagine we’re watching a sports game. The sports game is on the main screen. On my GamePad I’ve got all the up-to-date stats, scores — something happens immediately. It’s immediately on my GamePad. I can tap into social networks, comment on it. I can go further back into the game. All of this is done because my GamePad is seamlessly connected to my TV experience. That’s not something you can do with a smartphone or a tablet — there’s a lag. There’s latency built in because the systems aren’t talking to each other and they’re not connected.
Q.
So in the short term you want to sell some new Wii hardware. What’s the long-term strategy? Are you migrating toward becoming more of a media company as opposed to a game company?
A.
We are becoming more and more an entertainment company. We’ve always been an entertainment company. Our history is making playing cards in Japan. What we recognize is we own that most desired space in the home, and it’s the big screen TV in the living room. We own that because of the games that we offer that are targeted toward multiple players in the household sitting down and having fun together. By owning that big screen TV we can branch out to other services like Nintendo TV and continue to really solidify our footprint.
Q.
Do you foresee a business model where you make more money from digitally distributed content instead of from selling hardware and games?
A.
There will be revenue made from that, but we won’t make the content. Companies will make that content. There will be companies like Netflix and Amazon Prime that aggregate that content. We’re going to make it seamless for the consumer to view it, find it, share it and talk about it. Our goal is to monetize that experience in addition to monetizing the game.
There’s a range of different ways we can monetize. We have a relationship with service providers like Hulu Plus, Netflix and Amazon Prime. In this Nintendo TV network, we’re showing examples where if you’re watching a live TV show and there’s someone wearing a dress, we can highlight that through Amazon, for example, “Hey, you can buy that dress through Amazon.” Is there an opportunity for us to get revenue from that transaction? Sure.
Q.
What are some of the challenges ahead for Nintendo?
A.
In the end, given the way we view the world and the way that we view ourselves as an entertainment company, our biggest challenge is creating content and creating services. Excite people. We were fortunate we were able to do that with the Wii. How do you continue creating that compelling content? Whether it’s games or services, how do we create this ecosystem that gets people excited and talking about it? It’s really tough to do. Android may be the most installed operating system on mobile, but how often do you hear people talking about Android? Get really passionate about it? That’s the biggest challenge.
Q.
Isn’t Nintendo late on forming a robust media ecosystem?
A.
Ecosystems are constantly being created and constantly going away. What we’re trying to do is create the next significant ecosystem. Because the one we created for Nintendo DS was great, but it’s going away. The one we created for Wii was great, but it’s going away. Talk to the people over at Facebook. What’s our next ecosystem? Talk to the people at Zynga. If you just sit on what you’ve created, chances are you’re not going to be around much longer.

Thursday, September 13, 2012

Wii U - Nintendo Wii U Games and Accessories | GameStop | GameStop

Wii U - Nintendo Wii U Games and Accessories | GameStop | GameStop

Wii U - New Super Mario Bros. U Trailer

Wii U - Nintendo TVii Trailer

Nintendo introduces Nintendo TVii for Wii U


As part of the Wii U preview event Nintendo has unveiled a surprising new service and feature for the Wii U. It’s called Nintendo TVii, and it can be summed up as TV made social.
What Nintendo has done is allowed you to use the Wii U as your gateway device to all your TV and video services. That means Netflix, Hulu Plus, Amazon, and YouTube are just some of the services that can be directly accessed on the Wii U using the GamePad’s touchscreen as the interface.
Nintendo is treating NTVii as a “second screen service,” and with good reason. The GamePad display is where you will see all available content before choosing to play it on your TV. You’ll be able to perform searches, login to your different accounts, and control playback on your TV using the GamePad.
One novel feature this content system adds to the experience is something being referred to as Moments. As you watch any content on your TV the GamePad will log key moments from what you are watching and present them as snapshots on the tablet controller. You can then go back through them and access more detail on each or share them with others.
Social also seems to be a big part of the NTVii experience. Nintendo doesn’t just want you watching content on its new console, it wants you to talk about it with your friends by sharing moments, and having a chat while you watch.
Nintendo tweaked the moments system for sports due to the different types and amount of information there is available to view while you are watching the game. The screenshot below gives you some idea of what you can expect to see for sports coverage, and it’s certainly going to be interesting watching and chatting about a game with friends through the Wii U.
The content you watch also feeds into your profile. There won’t be recommendations made for content to watch, but the Wii U will inform you what you like to watch and what your interests are, all generated from using the NTVii system.
Initially Nintendo TVii will be available to Wii U owners in the US and Canada, but hopefully that will expand to other regions and across Europe, too. A key point Nintendo made was that Nintendo TVii is a totally free service. You may pay monthly fees for your streaming services, but accessing them through NTVii comes at no extra charge.
Is NTVii a killer service for the Wii U? That depends on how easy and intuitive of a system it is. But one thing is for sure, older gamers, and in particular parents, now have a reason other than games for picking up a Wii U this Christmas.

Disney Interactive Unveils Disney Epic Mickey 2: The Power of Two for Nintendo’s Wii U™ System


Disney Interactive today announced that the highly-anticipated “Disney Epic Mickey 2: The Power of Two” video game will be available for Nintendo’s Wii U™ system this holiday season. Wii U players will experience their adventure through Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions, in HD graphics and enjoy enhanced game features.
“It’s exciting to bring Nintendo fans ‘Disney Epic Mickey 2: The Power of Two’ on Nintendo’s revolutionary new game system,” said Bill Roper, vice president and general manager of production, Disney Interactive. “The technological advances of the Wii U system have allowed us to enhance player direction and provide our fans with an immersive as well as unique gaming experience.”
The “Disney Epic Mickey 2: The Power of Two” video game returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners - Mickey with the magical paint brush that allows him to wield paint and thinner, and Oswald with a powerful remote control that allows him to command electricity. This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players tackle challenges the way they want to in order to explore a variety of possibilities and storylines, but always with consequences for their chosen actions.
Using the Wii U™ GamePad, players will see a fully detailed, real-time map of Wasteland with waypoints and markers to help guide them through the game and complete the different quests and side-quests. Players will also be able to use the GamePad to access sketches and activate the sketches to use in-game for a more immersive experience.
“Disney Epic Mickey 2: The Power of Two” for the Wii™ system from Nintendo is being developed by Junction Point, the Xbox 360® video game and entertainment system from Microsoft, and the PlayStation®3 computer entertainment system is being developed by Blitz Games Studios and Nintendo’s Wii U version is being developed by Heavy Iron. Supporting the latest technology, the game will also feature full support for the PlayStation®Move motion controller. “Disney Epic Mickey: Power of Illusion” for the Nintendo 3DS™ hand-held systemis under development by critically-acclaimed developer DreamRift, in collaboration with Junction Point. The games are rated “E” for Everyone by the ESRB. “Disney Epic Mickey 2: The Power of Two” for the Wii U system is currently unrated by the ESRB.

GameStop Now Taking Pre-Orders for Nintendo Wii U


GameStop  the world’s largest multichannel retailer of video games, announced today that it is now taking pre-orders on Nintendo’s revolutionary new video game console, the Wii U. Top Wii U games, like Call of Duty: Black Ops II, ZombiU, New Super Mario Bros. U and Batman: Arkham City: Armored Edition, are also available for pre-order at GameStop.
“Our customers have been anxious to pre-order the Wii U since details were announced at E3,” said GameStop president Tony Bartel. “Wii U is a great way to launch the next generation of video game consoles and is sure to be at the top of a lot of wish lists this holiday season.”
Beginning today, GameStop pre-order customers can get the Wii U for less with exclusive trade bonuses. When trading toward the Wii U, customers can get up to:
  • $50 trade credit for a Wii
  • $90 trade credit for an Xbox 360 (original), PS Vita or 3DS
  • $115 trade credit for a PS3 (original) or Xbox 360 (slim)
  • $140 trade credit for a PS3 (slim)
As an added bonus, GameStop® PowerUp Rewards™ members can get an additional $10 in credit for each of the above hardware trades when applied to the pre-order of a Wii U, giving members the opportunity to save up to $150 on the Wii U.
The Wii U will be available Nov. 18, 2012 at all U.S. GameStop stores and online at www.GameStop.com in the following options:
  • Basic Set ($299.99) – 8 GB white Wii U, white Wii U GamePad
  • Deluxe Set ($349.99) – 32 GB black Wii U, black Wii U GamePad, GamePad cradle, Wii U console stand, Nintendo Land
Quantities are limited, so pre-order today. For more information, visit www.GameStop.com/Wii-U.

Nintendo TVii Included With Every Wii U In North America – No Subscribtion Costs


YouTube and other web-based videos will play on Wii U’s new Nintendo TVii application. Nintendo TVii is included with every Wii U console in North America and you don’t need to pay or subscribe to the feature. The Wii U GamePad will allow you to video chat at no extra cost.